
Remove the *.EXR map that is current assigned to the model and link the texture map that you exported out of ZBrush.Underneath the 'Mapping' area (arrow) change the 'Mapping Type' from 'MatCap +VCol' to 'UV Coordinates'.

With the texture map still being applied to the model in ZBrush send over to Keyshot using the bridge.Export out the texture map in anything but *.PSD (Keyshot will not load *.PSD files.).Click 'Clone Txtr' to clone the texture to the Texture Palette.In ZBrush make sure the model has a Texture Map applied in the Texture Map area.You may need to adjust the Gamma slider in Keyshot to make the PolyPaint look correct.The model will now be displayed with Vertex Color (PolyPaint) only.Change the Texture: from 'Texture Map' to 'VColor'.After the model is sent right click on the model and choose 'Edit Material' this will display the Material area in Keyshot.Send over the PolyPainted model from ZBrush to Keyshot using the bridge.The model will now be displayed in Keyshot with only the RGB coloring.Send the model from ZBrush to Keyshot using the bridge.Set the Material to 'Flat Color' in ZBrush (The model should appear with only RGB coloring).The techniques are listed here in order from easiest to most complex: This will let you export the color from PolyPaint or texture, but not have any effects from the ZBrush materials such as MatCaps. If you have issues with its usage, you need to look to Luxion resources.There are currently three methods by which you can send models from ZBrush to KeyShot without the material settings included. It won’t work for you.Īside from that, Keyshot 9 is supported by Luxion, not Pixologic. In short, if you do not have a Titan or Quadro card, please do not enable GPU rendering. If you attempt to use GPU rendering and your card does not have sufficient video RAM the result can include effects such as that textures do not load onto your materials. But for those few users that have the necessary cards, it’s an option. Probably 99.9% of users will not have a compatible card and so will continue to use the standard CPU rendering. The most common question people will likely have when they hear about this is, “Will CPU rendering be going away?” The answer is a resounding no. But for enterprise customers running the expensive Titan and Quadro cards, it will be a potential benefit. Most RTX capable cards are gaming cards, which don’t have sufficient video RAM. Even with those cards, it will not be very useful for most users due to the amount of RAM required. However, this is only compatible with the new generation of Nvidia graphics cards – those that support RTX.

Posted by Matthew Yetter on 05 November 2019 03:43 PMĪ very interesting bit of news is that KeyShot 9 has a feature that allows GPU rendering. You need specialized hardware to take advantage of it, and without that are likely to encounter issues: KeyShot 9 GPU Rendering Basically, most ZBrush users should not be using GPU acceleration mode in Keyshot 9. Hello Support website is undergoing a makeover and some of the previous articles posted there have disappeared, but I was able to retrieve the text of a previous article there from Google.
